#pragma once
#include "..\utils\GameMath.h"
#include <vector>
#include "..\nodes\Node.h"
#include "..\buffer\TransformedVertexBuffer.h"
#include "..\content\ResManager.h"

namespace ds {

class ScreenOverlayNode : public Node {

public:
	ScreenOverlayNode(const std::string& materialName);
	virtual ~ScreenOverlayNode();
	void prepareRendering();
	void draw();
	void init() {}
	void loadContent(ResManager& resourceManager) {}
private:		
	TransformedVertexBuffer *buffer;
};

};

